Doing that is silly, of course, and not particularly strategic, so it's not a problematic mechanic at all, and is actually kind of nice, except for the fact that the AI doesn't play by the same rules, and can quite happily, provided it's got the mana and room for it, summon three units a turn every turn so long as it wishes to chew through its deck like that.Īdded to this seems to be that, while it does have a limit on the number of cards it can play, exactly what those cards are does not seem to be fixed until it plays them - especially in late game, it always has exactly the unit it wants to have, when it wants it, and equipped with the rune that it determines will be the most beneficial to the current field at the time of summoning. This means that by the fourth turn (due to mana growth), we can be reduced to top-decking a single unit card each turn. As players, we're bound by our random draw of cards we get one guarantee and a 50/50 of two others, but after that it's random, as far as I can tell, and more importantly, aside our starting three we only draw an extra one card per turn. It's subtle, but it becomes very noticeable once you're aware of it - the way that the AI hand-cheats. I never like that, and this case was no exception. Initially, I didn't like that the AI isn't bound by the same rules that we, the players are. It worked well, over all, and I liked it. This meant that I got a lot of missions done as well, and I would keep two spare of each creature outside my main squad, for doing missions, effectively training them up in the process as well (I got a couple of bovos and phasmos early this way, so my core fifteen sees a lot of swap around as some of them sub in and out for missions variously). I'm the sort of girl who likes to be thorough, so I found myself wanting to go ahead and put ten of each race and class in to chant, to make my 70s across the board all nice and neat, and that meant I was never averse to running another repeat of this mission or that to get a few more of this or that unit-type to bundle off to the island, in conjunction with getting a few more runes for melding. I've really enjoyed the combat and battle system, and found it fun and versatile - though I admit I do end up feeling rather spoiled for choice with seven races, by five classes, plus the consideration of gender for rune choices, (more than fifty unique units, including the heroes) and only 15 slots in my deck. ![]() The other is how long it's been running a restart of the game often helps performance for a little while. One thing seems to be that the amount of 'stuff' you've got, be it units, equips, runes, etc., seems to increase the difficulty the game has of keeping everything smooth. though the more 'busy' the screen is, of course, the harder going it's likely to get. It seems to get choppy in places, then smooth up again, then stutter again, seemingly at random. I still get some performance issue with playing the game, and I've tried a bunch of things to improve it, but to no avail. The story itself is more enticing than the sex-shots - I've been as careful as I can be to avoid anything that might be spoilers for me, and if you consider how often something like -spoilers- is a major consideration for games in this genre, that ought to tell you how well you've done it. ![]() A nice bonus, but I actually got more tingles from the little mental imaginings that some of the tavern missions gave me. I watched each of the scenes once, upon earning them for the first time (maybe a few more times for certain others.), but overall they weren't the draw card for me, and truthfully, they were distinctly less polished and professional-seeming than the rest of the game. The game itself is the sell, really, with the 'porn' aspect being very minor, and you know I'm completely fine with that. The story of the game flows nicely, and it's got a good pace that makes you want to keep going one mission to the next - it's far too easy to stay up far too late, with this, and that's great (if dangerous). ![]() Gorepeat, you finish what you start, and you do so beautifully, and that alone is commendable, so thank you, and well done! More than that, I wanted to comment simply on the fact that it got done - this isn't something that ought to be underestimated, because for every designer or team of designers there are out there, the truth is that maybe one in a hundred games actually reach completion. ![]() So, I don't post often here but, now that this is finally finished, I wanted to offer my thanks and gratitude for creating such a profession, fun and interesting game.
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